Town Guardians: Yokai Invasion
Hold the wall. Every run is a different fight.
Collect and raise beastfolk heirs who inherited the power of the divine beasts, and hold the Wall of the Divine Beast against the Ruin Host pouring out of the Abyss of Chaos.

- Genre
- Roguelike defense RPG
- Platform
- Android · iOS
- Status
- In development
- Publisher
- BanaStation
Hold the wall. Every run is a different fight.
Your heroes deploy themselves and fight on their own — so a run is about the deck you brought and the order you spend your skills in, not about tapping fast. You can leave it running and still be making progress.
Between waves the game hands you a random growth event. Take the safe stat, or gamble on the one that reshapes the whole run. That choice is different every time, which is the point: the same stage rarely plays the same way twice.
The roster draws on the twelve zodiac guardians of the East and the divine beasts of Norse myth, drawn as storybook beastfolk. Collect them, merge duplicates up through the grades, and push their divinity higher.
What it plays like
Auto-battle, manual strategy
Heroes deploy and attack on their own. You decide the deck and the skill order.
A different run every time
Random growth events between waves keep the same stage from playing the same way twice.
Collect and merge
Twelve zodiac guardians and Norse divine beasts, gathered, merged, and raised through the grades.
Questions about this game?
Press, partnerships, and player support all reach the same desk.
contact@banastation.com